ATSF - Golem Boss

Lit VS Unlit

Lit VS Unlit

Lit Hand-painted texture

Lit Hand-painted texture

Unlit Hand-painted texture

Unlit Hand-painted texture

Wireframe

Wireframe

High-poly

High-poly

Handpainted Unlit

Handpainted Unlit

Lit V1

Lit V1

Lit V2

Lit V2

Unlit no moss

Unlit no moss

Handpainted Unlit

Handpainted Unlit

Handpainted Unlit - No moss version

Handpainted Unlit - No moss version

Lit V1

Lit V1

Texturing process

I had the opportunity to work in ATSF creating characters, exploring handpainted textures and ways to use the base color to stylize shaders and make optimal low poly characters and assets.
For this final boss, I was responsible for making the 3D model, high-poly, retopo, texturing, and shading.