Jose Miguel Domínguez Bobillo
Jose Miguel Domínguez Bobillo
2D/3D Artist
Granada, Spain

I'm a concept artist/3D artist currently working as a freelance for different companies. I'm specialized in stylized styles and I'm able to combine 2D and 3D techniques to achieve the necessary style, as well as adapt to the technical needs of the projects.

Resume PDF

Skills

Concept ArtDigital PaintingEnvironment DesignIllustration3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingTexturingCharacter DesignTeam ManagementWeapon Design

Software proficiency

Blender
Blender
Photoshop
Photoshop
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Maya
Maya
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag

Experience

  • 3D Game Artist at Midow Studios
    MT
    April 2025 - Present

  • Freelance 3D Concept Artist at Shaping Games
    SE
    May 2024 - August 2024

    Helping to define the art style of the game. Exploring

    early concept art for environment and characters, and

    their translation into 3D.

  • Freelance Concept Artist & 3D Artist at MightyPenguin
    ES
    December 2023 - August 2024

    Helping in the earlier stages of a 3D game. Responsible

    for creating 3D environment blocking, 3D creatures and

    environment concept art.

  • Freelance Concept Artist & 3D Artist at DICO
    Tokyo, JP
    July 2023 - March 2024

    Creation of environment assets, textures, and concept art

    for a 3D roguelike game.


    I was responsible for exploring art-style, designs and

    helping to build a vertical slide.

    Creation of environment and props for a Sega cancelled

    project from concept to final 3D model, going through

    configuring them in Unreal Engine.

  • Freelance Concept Artist & Illustrator at Grimorio of Games
    ES
    June 2023 - October 2023

    Responsible for creating 2D environment illustrations and

    2D cinematics for Sword of the Necromancer: Revenant

    from concept to final illustrations.

  • Lead 3D Artist at Sowork
    Boston, US
    October 2020 - May 2023

    Responsible for the artistic direction of both characters

    and environments of the metaverse Sowork.

    Creation of pipelines for characters and environments, in

    which to optimize processes using 3D and 2D techniques.

    Working closely with clients, creating from concepts to

    final designs for characters, environments and props.

    Implementing agile methodologies for team management