I'm a concept artist/3D artist currently working as a freelance for different companies. I'm specialized in stylized styles and I'm able to combine 2D and 3D techniques to achieve the necessary style, as well as adapt to the technical needs of the projects.
Helping to define the art style of the game. Exploring
early concept art for environment and characters, and
their translation into 3D.
Helping in the earlier stages of a 3D game. Responsible
for creating 3D environment blocking, 3D creatures and
environment concept art.
Creation of environment assets, textures, and concept art
for a 3D roguelike game.
I was responsible for exploring art-style, designs and
helping to build a vertical slide.
Creation of environment and props for a Sega cancelled
project from concept to final 3D model, going through
configuring them in Unreal Engine.
Responsible for creating 2D environment illustrations and
2D cinematics for Sword of the Necromancer: Revenant
from concept to final illustrations.
Responsible for the artistic direction of both characters
and environments of the metaverse Sowork.
Creation of pipelines for characters and environments, in
which to optimize processes using 3D and 2D techniques.
Working closely with clients, creating from concepts to
final designs for characters, environments and props.
Implementing agile methodologies for team management